Using Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs

dc.contributor.authorDönmez, İsmail
dc.contributor.authorTekçe, Murat
dc.contributor.authorKirmit, Şerihan
dc.date.accessioned2026-07-13T12:10:44Z
dc.date.issued2020
dc.departmentMuş Alparslan Üniversitesi
dc.description.abstract[Abstract Not Available]
dc.identifier.dergipark669097
dc.identifier.doi10.21891/jeseh.669097
dc.identifier.endpage91
dc.identifier.issn2149-214X
dc.identifier.issue2
dc.identifier.orcid0000-0002-7792-0169
dc.identifier.startpage77
dc.identifier.urihttps://doi.org/10.21891/jeseh.669097
dc.identifier.urihttps://hdl.handle.net/20.500.12639/8003
dc.identifier.volume6
dc.language.isoen
dc.publisherISRES Organizasyon Turizm Eğitim Danışmanlık Ltd. Şti.
dc.relation.ispartofJournal of Education in Science Environment and Health
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_DergiPark_20250701
dc.subjectÖzel Eğitim ve Engelli Eğitimi
dc.titleUsing Digital Games in Technology Oriented STEM Education: The Examination of the Students’ Game Designs
dc.typeArticle

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