Effects of stem activities in virtual reality environments on preservice teachers' technological pedagogical content knowledge and technology acceptance

dc.contributor.authorDonmez, Ismail
dc.contributor.authorKesler, Merike
dc.contributor.authorLaherto, Antti
dc.date.accessioned2026-07-13T12:18:11Z
dc.date.issued2026
dc.departmentMuş Alparslan Üniversitesi
dc.description.abstractInnovative technological tools such as virtual reality have the potential to transform educational practice. However, the complex ways in which teachers relate to innovative technologies remain under-investigated. This study examined how the technological pedagogical content knowledge (TPACK) and technology acceptance (TAM) of Finnish and Turkish preservice teachers are influenced by their participation in STEM activities in virtual reality environments. A convergent mixed-methods design was used, combining quantitative nonparametric tests conducted with TPACK and TAM scales and qualitative content analysis of participants' responses to open-ended questions. The findings revealed that interdisciplinary STEM activities conducted in virtual reality environments significantly improved the TPACK of both Finnish and Turkish preservice teachers. Changes in TAM showed different patterns between the countries and the qualitative findings provided possible contextual explanations for those patterns. The participating preservice teachers stated that virtual reality environments supported their skills in problem solving, conceptual understanding, technology use, and professional awareness, indicating that this type of technology can serve as a creative and effective educational tool.
dc.description.sponsorshipScientific and Technological Research Council of Turkey (TUBITAK) [1059B192302587] -- This research was supported by the Scientific and Technological Research Council of Turkey (TUBITAK) 2219 Programme [grant number 1059B192302587] . The researchers would like to thank the pre-service teachers who voluntarily participated in this study.
dc.identifier.doi10.1016/j.iheduc.2026.101076
dc.identifier.issn1096-7516
dc.identifier.issn1873-5525
dc.identifier.orcid0000-0002-6633-4906
dc.identifier.orcid0000-0001-5062-7571
dc.identifier.scopus2-s2.0-105033648054
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1016/j.iheduc.2026.101076
dc.identifier.urihttps://hdl.handle.net/20.500.12639/8852
dc.identifier.volume70
dc.identifier.wosWOS:001730624300001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherElsevier Science Inc
dc.relation.ispartofInternet and Higher Education
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_WOS_20250701
dc.subjectStem
dc.subjectVirtual Reality
dc.subjectTechnological Pedagogical Content Knowledge
dc.subject(Tpack)
dc.subjectTechnology Acceptance Model (Tam)
dc.subjectTeacher Education
dc.titleEffects of stem activities in virtual reality environments on preservice teachers' technological pedagogical content knowledge and technology acceptance
dc.typeArticle

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