The Effects Of Educational Games, Feedback And Correction On The Learning Level And The Retention Of Knowledge

dc.contributor.authorYildirim, Bekir
dc.contributor.authorSunbul, Ali Murat
dc.date.accessioned2020-01-29T18:52:01Z
dc.date.available2020-01-29T18:52:01Z
dc.date.issued2017
dc.departmentFakülteler, Eğitim Fakültesi, Matematik ve Fen Bilimleri Eğitimi Bölümüen_US
dc.description5th Cyprus International Conference on Educational Research (CYICER) -- MAR 31-APR 02, 2016 -- Univ Kyrenia, Kyrenia, CYPRUSen_US
dc.description.abstractThe effects of educational games and feedback-correction on the success of 6th grade students and the retention of the knowledge were investigated in this study. 6th grade students in a secondary school in Meram district of Konya comprise the study sample. Two classes of 6th grade with equal probability in this secondary school were determined as the experimental group while another class of 6th grade was determined as the control group. The electricity and systems unit was taught for 4 hours per week for 10 weeks by means of educational games in the experimental group 1, by means of educational games and feedback-correction in the experimental group 2 and according to the current MNE (Ministry of National Education) curriculum in the control group. The learning level test developed by the Yildirim (2015) was used in the study to measure the learning levels of the students and the retention of the knowledge. T-test and one way ANOVA were applied for independent and dependent groups. According to the findings obtained in the study, it was statistically determined that the educational games and feedback-correction applied in the experimental group 2 and educational games applied in the experimental group 1 were more effective in terms of retention of knowledge and learning levels compared to the current curriculum applied in the control group. On the other hand, it was also statistically determined that teaching by means of educational games, which was the method used for the experimental group 1, increased the learning level compared to the control group, on which the current curriculum was applied; however, there was no difference in terms of retention of the knowledge.en_US
dc.identifier.doi10.18844/gjhss.v3i3.1605
dc.identifier.endpage476en_US
dc.identifier.issn2547-8818
dc.identifier.issue3en_US
dc.identifier.startpage464en_US
dc.identifier.urihttps://dx.doi.org/10.18844/gjhss.v3i3.1605
dc.identifier.urihttps://hdl.handle.net/20.500.12639/848
dc.identifier.volume3en_US
dc.identifier.wosWOS:000462228400057
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherSCIENCEPARK SCI, ORGANIZATION & COUNSELING LTDen_US
dc.relation.ispartofSELECTED PAPERS OF 5TH CYPRUS INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH (CYICER-2016), VOL 3, NO 3, (2017)en_US
dc.relation.ispartofseriesNew Trends and Issues Proceedings on Humanities and Social Sciences
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGamesen_US
dc.subjectEducational Gamesen_US
dc.subjectFeedback-Correctionen_US
dc.subjectLearning Levelen_US
dc.subjectRetentionen_US
dc.titleThe Effects Of Educational Games, Feedback And Correction On The Learning Level And The Retention Of Knowledgeen_US
dc.typeConference Object

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