Older adults care program students' thoughts on the 1 concept-1 minute game: a qualitative research

dc.contributor.authorCemal, Ozalp
dc.date.accessioned2025-10-03T08:57:15Z
dc.date.available2025-10-03T08:57:15Z
dc.date.issued2025
dc.departmentMuş Alparslan Üniversitesien_US
dc.description.abstractBackground: Educational games are widely used to promote active student participation and support longterm retention of knowledge. Aim: This study aimed to explore the opinions and experiences of students enrolled in the Older Adults Care Program regarding the 1 Concept-1 Minute Game. Methods: A phenomenological design was used with a qualitative research approach. The population of the study consisted of 33 students studying in the Older Adults Care Program at a state university's Vocational School and taking the Terminal Period Care course. The Introductory Information Form and Semi-Structured Interview Form were used in the collection of data. Results: The main themes of the study were emotions during the game, having fun and permanent learning, and social relationships. It was found that emotions such as self-confidence, courage, comfort, mind-opening, fun learning, happiness, and exciting and enjoyable learning were experienced during the game. Conclusion: Students feel positive emotions during the game, and the 1 concept-1 minute game provides permanent learning and improves social relationships. (c) 2025 Organization for Associate Degree Nursing. Published by Elsevier Inc. All rights are reserved, including those for text and data mining, AI training, and similar technologies.en_US
dc.identifier.doi10.1016/j.teln.2025.07.013
dc.identifier.endpagee1251en_US
dc.identifier.issn1557-3087
dc.identifier.issn1557-2013
dc.identifier.issue4en_US
dc.identifier.scopus2-s2.0-105012123016
dc.identifier.scopusqualityQ2
dc.identifier.startpagee1245en_US
dc.identifier.urihttps://doi.org/10.1016/j.teln.2025.07.013
dc.identifier.urihttps://hdl.handle.net/20.500.12639/7490
dc.identifier.volume20en_US
dc.identifier.wosWOS:001572852600001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.institutionauthorCemal, Ozalp
dc.language.isoen
dc.publisherElsevier Science Incen_US
dc.relation.ispartofTeaching and Learning in Nursingen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.snmzKA_WOS_20251003
dc.subject1 Concepten_US
dc.subject1 Minute Gameen_US
dc.subjectQualitative researchen_US
dc.subjectStudentsen_US
dc.subjectTerminal careen_US
dc.titleOlder adults care program students' thoughts on the 1 concept-1 minute game: a qualitative researchen_US
dc.typeArticle

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